Moral Universes
Apr. 30th, 2009 10:39 amConservatives Live in a Different Moral Universe — And Here's Why It Matters [motherjones.com]
It's an interesting read for people who want to look a bit deeper at why people with different political leanings disagree with and often misunderstand or mischaracterise each other. However, I'm going to be geeky (quelle surprise!) and apply it to world building for games and stories. One of the major points in the article is a taxonomy of moral impulses, outlined below:
- Harm/care. It is wrong to hurt people; it is good to relieve suffering.
- Fairness/reciprocity. Justice and fairness are good; people have certain rights that need to be upheld in social interactions.
- In-group loyalty. People should be true to their group and be wary of threats from the outside. Allegiance, loyalty and patriotism are virtues; betrayal is bad.
- Authority/respect. People should respect social hierarchy; social order is necessary for human life.
- Purity/sanctity. The body and certain aspects of life are sacred. Cleanliness and health, as well as their derivatives of chastity and piety, are all good. Pollution, contamination and the associated character traits of lust and greed are all bad.
Note that similar priorities wouldn't necessarily mean that groups would be firm friends, however: two groups who care strongly about purity may have different ideas of what constitutes "pure", and people who're greatly concerned about fairness may have different ideas about what rights should be upheld and how justice should be applied.
It's definitely more a design lens than a golden hammer, mind, but something to ponder perhaps.
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