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Jun. 6th, 2009 09:28 pmLife's progressing. I've finally got things sorted out with a permanent computer in the CompSci department, and as soon as I have local admin access on the machine I'll be installing far too much stuff and getting a development environment up and running. It's a quad core machine with a fairly reasonable entry-level graphic card, so it should be pretty zippy for getting compiling done.
My supervisor's out of the country again at the moment, but he's given me a fair number of things to progress with. Some things I can't discuss openly as they're still under an embargo of sorts, but I've got materials that are certainly inspirational in terms of developing new virtual learning experiences. We're feeling like a good fit, in terms of work style and motivations.
My side-project work seems to be coming along. Things seemed to have finally finished with regard to the simulation work I was doing. My MMO stuff's mostly simple writing and research tasks at the moment, but it all adds up to useful stuff. I've also got a bunch of library books to work through that should hopefully help both my academic and other work.
Speaking of which, I've just finished reading through Game Development Essentials: Game Story & Character Development by Marianne Krawczyk. Most of the content is, understandably, a primer on creative writing as it pertains to games. Since I've been geeking in this field for a while there was little that was news to me, but there were still a few interesting industry anecdotes and the like. My main issues with the book were that some of the examples were either a bit forced or not very well explained. The book also comes with a CD: most of the demo game stuff is pretty pointless (IMHO), but having real-world examples of design documents, storyboards and concept art from a number of titles provided a few insights.
I'm also looking at returning to the U.S. for a month or so later this year. The travel agents are looking out for specials and deals for me, but it's still likely to cost a few grand. On the other hand, it's a priority I'm more than happy to save for, in the circumstances.
My supervisor's out of the country again at the moment, but he's given me a fair number of things to progress with. Some things I can't discuss openly as they're still under an embargo of sorts, but I've got materials that are certainly inspirational in terms of developing new virtual learning experiences. We're feeling like a good fit, in terms of work style and motivations.
My side-project work seems to be coming along. Things seemed to have finally finished with regard to the simulation work I was doing. My MMO stuff's mostly simple writing and research tasks at the moment, but it all adds up to useful stuff. I've also got a bunch of library books to work through that should hopefully help both my academic and other work.
Speaking of which, I've just finished reading through Game Development Essentials: Game Story & Character Development by Marianne Krawczyk. Most of the content is, understandably, a primer on creative writing as it pertains to games. Since I've been geeking in this field for a while there was little that was news to me, but there were still a few interesting industry anecdotes and the like. My main issues with the book were that some of the examples were either a bit forced or not very well explained. The book also comes with a CD: most of the demo game stuff is pretty pointless (IMHO), but having real-world examples of design documents, storyboards and concept art from a number of titles provided a few insights.
I'm also looking at returning to the U.S. for a month or so later this year. The travel agents are looking out for specials and deals for me, but it's still likely to cost a few grand. On the other hand, it's a priority I'm more than happy to save for, in the circumstances.
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Date: 2009-06-06 12:13 pm (UTC)And as for the creative writing in games thing, I have Character Development and Storytelling for Games, which came highly recommended, sitting on my shelf waiting to be read. One day I'd like to work on a game with a good story but where your choices have real repercussions rather than just revealing the next plot point, as is so common.
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Date: 2009-06-06 01:52 pm (UTC)As the project progresses I'm going to be doing a bit more in the way of game mechanics, so it's not all on the conceptual writing side of things.
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Date: 2009-06-06 01:53 pm (UTC)no subject
Date: 2009-06-06 04:25 pm (UTC)Fantastic! I'm fairly sure I know where you'll be headed, as well. ;)
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Date: 2009-06-07 12:33 am (UTC)no subject
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Date: 2009-06-24 08:35 pm (UTC)